An exception is made for the Vampire hero. Instead, it takes you to a minimum of 1 life. * IMPORTANT: Starvation no longer kills you. He can upgrade all his items for a large amount of energy. * Fixed an issue that prevented importing saves. * Fixed some issues related to Achievements that caused some of them to be unachievable. * Fixed a crash related issue involving the confirmation checkbox when applying status effects. * Fixed a crash related issue caused by Mixturedraw. * Multiple actions can no longer be bound to the same key (which could cause crashes). * Spirithorn should no longer cause unexpected deaths during the "Queen of Spades" world modifier. * Item bonuses should now work correctly with the "Slow Items" Challenge. * Lightning should now be correctly be affected by the world modifier "Strong Attacks." * Item Smash mechanics should now ignore consumables. * Monsters that steal resources should no longer do so when enflame should have killed them first. * Explosive mechanics should now correctly deal Fire damage. * Gargoyle's Armor mechanics should now work properly. * Increased the size of the preview cards for the Foresight mechanic. * World modifiers that cause specific cards to be drawn will no longer draw those cards if they are stashed. * Enchantment texts should now show the correct values during Sudden Death. * Stunbolts will now correctly stun when next lightning is at 20%. * Items with Lock should now refresh correctly after revival. * Shieldbash should now deal the correct amount of damage when enflamed. * Bless should now work correctly with certain status effects (like Hex). * Changed some items (particularly stashes) that had inconsistent enchant conditions. * Scroll of Greed can no longer be used without first having enough max life. * Multiple camping tents can now be used at a given node (including camp sites). * Corrected texts on some items (Holy Mace, Splendid Sword of Thunder, Splendid Axe of Flame, Dark Warhammer of Pairs) and Wildsmith. * Phoenix can be killed by Enflame once again. Fixed an issue with Blacksmiths sometimes not having options after continuing a run.Flailswinger and Giant Tortoise have had their items reordered so that their buffs are no longer irrelevant.Curse Mastery will interact correctly with Dreadshield.Blightbolts, Darkbolts, Shockstrikes, and Stormskin all reroll Next lightning when triggered.Healing through vampirism always heal for a minimum of 1.Each random event should no longer trigger multiple times during the same run.Items with over 8 charges show charge circles properly.Monsters with revive retain Counterattack during Retaliatory Monsters.Attack Booster should now interact correctly with reusable items.Weightless and non-weightless items can be more easily swapped.Challenge names will no longer be hidden.Added a new world 1 monster: The Dealer.Kraken redesigned to potentially heal less and poison more.Lots of balance tweaks, bug fixes, and UI fixes.NEW HEROES: The Priest, Alchemist, and Locksmith!.It's been a fun journey so far and I hope we can continue it! Thank you to all of you that have played the game over the last few years and provided feedback to help improve the game. Today is the day! After four years of development, Poker Quest: Swords and Spades is leaving early access! With over 20 characters, 1500+ possible items, as well as daily runs, custom runs, mod support, and all the other bits of polish we've done, we think it's finally time and we hope you do too.
0 Comments
Leave a Reply. |